Thursday, October 9, 2014

Homework 10

For homework 10, I made a danger meter for our game. The meter consists of a torus shape what changes colors from a neutral blue to a dark red. It was made through creating a torus shape and then deleting the inner rim and adding color and key frame animation to complete a meter that shifts color. The original idea for the meter is to be cut into 5 pieces and as the player approaches the danger, the colored piece that signifies how close will be added onto the existing one beforehand. This would result, if the player were in danger, with all the colors stacked. This is the eventual goal, however, we have yet to figure out how to cut the pieces with out actually deleting them as well as how to edit the colors so that they show up on the layers we plan on making for each segment. So for now we have a simple color changing bar that suffices what its needed for. For this weeks contributions, I made this cool down meter, downloaded the first scene area, and created some of the characters.


This is the link to my video on youtube for this homework. For some reason my voice over was reverted back to music so the post contains the detailed description of what the video said.
https://www.youtube.com/watch?v=Fw0aycM-9KU

This is the blue level of the meter meaning the player is safe and far from danger
 This is the green level which signifies danger is close by
 And then the yellow meaning danger is approaching fast
 Orange is the warning that the player has very little time to leave
 And finally dark red meaning the player has been spotted and must now fight to survive.

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