1.) What are the experience(s) you want your player to have.
I want my player to feel a sense of shock and excitement. I want them to feel a rush as they move down a certain area and not expect what they are about to walk into.
2.) What are the essential element(s) of that experience.
Unexpected movement, fast paced music, confusion, hurt.
3.) Suggest a few ways your game might capture those experiences.
The player is going to be led to believe that the bad guy of the game (the AI) is evil and in actuality is good.As for the excitement, hopefully well have things jump out at the player and really scare them.
Chapter 3
1.) Discuss a few ways in which you might include surprise in your game
Without giving too much away, hopefully well lead the player to think one thing and then crush that thought down with a shocking plot twist that debunks the whole basis of the game.
2.) How will your game be fun?
Well I would hope our game as a whole would be fun or else I would feel like my team and Ii went wrong somewhere along the line, however, there was talk of puzzles and such but at this time I don't quite know how that will fit into the game somewhere.
3.) Discuss the goals of your game (as it stands now).
Leave a lasting impression on the player and create a memorable story line.
4.) State your thoughts on how you will make the player attached to your game, or motivated to play the game.
Memorable story line, great characters, and a need to know what happens next.
5.) What problems do you expect the players to solve in your game?
How to avoid the life forms controlled by the AI and choices throughout the game that could influence the game play.
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